Researching, writing and publishing my first book, About Jenga, has opened both new and old doors. Some so old and so long unused that I had assumed their locks & hinges rusted tight and rendered useless.
So it has been with considerable surprise, and great pleasure, that About Jenga seems to have prised open so many creaky old doors into my past.
For example; as a result of coming across the book, John Durham of the Camphill Village Trust has made contact, and will be coming to visit me later this month. In 1982, then living and working in Camphill’s Botton Village, John was instrumental in manufacturing the first ever sets of Jenga. John and I had continued to bump into each other for many years at gift fairs, (he with Camphill’s range of wooden toys and I with Oxford Games Ltd) long after Hasbro had acquired the license to publish Jenga. But since Lagoon Games took over the Oxford Games Collection in ’99, I had not been to a gift fair in the UK until this year. And, in the lazy way we all allow these things happen, I had lost contact with John.
I’m thrilled that he has made the effort to push open that old door.
And I’m delighted, too, that as a result of About Jenga, I have reconnected with other old friends, Peter & Tessa Sulston. As I mention in the book, Peter, then working for Oxfam, introduced me to Camphill.
Now running their own art college in Cornwall, the Callington School of Art , I hope to drop in on the Sulstons later this year on my way down to visit my daughter, now at art college in Falmouth.
Tags: About Jenga, Callington School of Art, Camphill, Jenga, Oxford Games Ltd
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Apropos my recent discovery that the word Jenga in Kikuyu means feasting and fun, I came across this interesting blog from Alex Kjerulf – a self styled ‘Chief Happiness Officer’ – Your resume looks good, but how’s your Jenga? – about a fun way to discover an applicant’s true character in an interview. Challenge him to play a serious game of Jenga!
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Jenga House. Laikipia. Kenya.
January 2000: My husband, two children (then 8 & 11) and I were the first tenants of a spanking new 4 bedroom house built for visiting senior scientists at the 50,000 acre Mpala Research Centre in Laikipia, Kenya. As I had donated funds from Jenga royalties to have the house built and furnished, the then MRC’s director, Dr Nick Georgiadis (who designed and supervised the building of the house) dubbed it – Jenga House – and the name stuck. Though it transpires now that few people here know the origin of the house’s name.
March 2010: Ten years later, and my husband and I, without children (now 18 and 21, they are both at university in the UK) are back in Jenga House for the umpteenth time. And Festus Ihwagi, a GIS expert, a friend of many years, and a frequent visitor to our home when in Mpala, surprised me by telling me that he had often wondered, but had never asked, why the house was called Jenga. So, I told him that it was called after a game I had designed, which I had called Jenga because – and I assumed that he as a Swahili speaker would know – that the word is the imperative form of the verb kjenga, meaning ‘to build’ in Swahili. He laughed and said that this now made sense, but that he had puzzled over the name for years because the word JENGA in Kikuyu, his mother tongue, has an entirely different meaning. Jenga, he told me, is a dish made of boiled, roughly ground corn that is commonly served only on festive occasions – such as wedding feasts. And because of its association with celebrations and festivities, the word has taken on a metaphorical meaning within Kikuyu culture beyond the dish it names. So that people will say ‘I’m going to eat Jenga!’ or ‘Hey, man! Where’s the Jenga ?’ – to imply that they want to celebrate, or party.
Though not my intention at all, I’m thrilled to find that the word I chose to name my game has connotations of feasting and making merry. But I’m not sure Dr Georgiadis will be quite so thrilled to discover that, for the past ten years, this world-class institution of sober research and learning has been harbouring a house of fun!
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Inventor Wonder Woman of Toys Award given to Leslie Scott
NEW YORK—The sixth annual Wonder Women of Toys Awards were granted in nine categories on Feb. 14. The awards, which honor achievements by women all along the children’s entertainment supply chain, were presented by networking group Women In Toys and Playthings magazine at a gala at The Penn Club in Manhattan.
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About Jenga, by Leslie Scott, is a great holiday gift book for game lovers and budding entrepreneurs.
Greenleaf Book Group, LLCStumped for a Christmas gift your your boss or co-worker?
About Jenga: The Remarkable Business of Creating a Game that Became a Household Name is a great and affordable gift idea.
Written by Leslie Scott, the woman who invented the game, About Jenga is an interesting memoir nestled in the story behind the creation of Jenga. But her book also offers charming and entertaining anecdotal and experiential insights into the world of business making it a worthwhile and inspirational read for aspiring inventors and entrepreneurs.
Who Would Like This Book
Any Jenga lover interested in learning more about the origins of the game will find enough gossipy and anecdotal details to make the book enjoyable. The book puts to rest any suggestion that Scott stole the idea for Jenga from African customs or that the game had its origins in some other ancient culture. Scott briefly compares her game to others and presents enough historical data to prove her case.
The book will also appeal to any aspiring entrepreneur (especially women) who have an interest in inventing, the trademark process, and in laughing while reading a book that cheerfully delivers some serious business lessons learned the hard way.
Full Review on About.com, which is part of the New York Times Company
Tags: About Jenga, About.com, book review, Business & Economics, entrepreneur, memoir, New York Times, women in business
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Excerpts from the PLAY STUFF blog of the Strong National Museum of Play
Toy and game inventors deserve their time in the spotlight, according to the annual TAGIE (Toy and Game Inventors Expo) Awards. Bestselling books and hit songs earn authors and singers publicity as well as financial rewards. But create a million-selling toy or game and practically no one knows your name. The TAGIE Awards honor the people behind the playthings, celebrating their creations and the fun they’ve brought to our lives.
A few weeks ago, Nic Ricketts, the museum’s games curator, and I traveled to Chicago to attend the second annual TAGIE Award dinner and explore the world of toy and game inventors. Our first stop was the design studio of Lund and Company Invention. The firm and its founder, Bruce Lund, are probably best known for TMX Elmo, but they’ve created dozens of other fun and famous playthings as well. We felt honored to get a peek behind the scenes.

From there, we made our way to Navy Pier where Nic and I appeared as part of TAGIE’s two-day seminar for new toy and game inventors. We were excited to share information about Strong National Museum of Play with a group of eager inventors and to learn firsthand about their creations. Nic’s high point for the afternoon was meeting Leslie Scott, the creator of Jenga, who was promoting her new book and playing Jenga with her fans.
by Chris Bensch, Vice President for Collections at the Strong National Museum of Play
Tags: About Jenga, business book, game designer, Museum of Play, TAGIE
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Seeking further examples of Jenga metaphors has taken me to some interesting, some strange and some downright scary sites. I tell you, I’ve discovered some mighty weird ways people use Jenga – both literally and metaphorically.
But I was genuinely intrigued about the novel Jenga metaphor I came across today used in an exchange following an article about the film Krakatoa:East of Java on a blog entitled ‘ Six Mental Illness Myths Hollywood Wants You To Believe‘ by ShawnStruck
…….first comment…..
‘I am not a clinician, but I am a psychologist, and while some of the comments in this article are worthwhile, there’s a lot wrong with it. Simply put, psychology is not a game of Jenga, wherein one crucial block can bring down the entire tower of mental illness. No one factor made the person snap, and shoving one thing back into place won’t make them whole. If it did, this mental illness stuff would be easy.‘
……..In reply…….
I suppose the analogy here is supposed to imply that mental illness is not like Jenga (rather than psychology). However, the common practice of labeling people ‘imbalanced’ seems at least somewhat grounded in observation. One factor can, in fact, make a person snap. That’s not to say that there aren’t a number of slowly developing and complex underpinnings to any mental illness, but precipitating events are a very real phenomenon.
Tags: About Jenga, culture, Hollywood, metaphor, movie characters, psychology
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I’m very interested in how we use ( possibly overuse) metaphor to shape our thoughts. It’s a topic I touch upon in About Jenga in the lead up to discussing how Jenga itself has become a metaphor. When I put the game Jenga on the market, I had no idea that it would acquire a whole new meaning and become a metaphor, representing a kind of instability that I assume had never before been encapsulated in one word. Be that as it may, the fact is that, today, Jenga metaphors abound. Chapter 15
I go on to mention quite a comprehensive list of interesting examples I had come across of Jenga being used as a metaphor. But new ones keep popping up that I wish I had been able to include at the time. I came across one such example today:
Writing, especially humor writing, is a lot like the game Jenga. You spend a lot of time building up and crafting just the right amount of words, put together in just the right way, all aimed at just the right pay-off, and all it takes is for some yahoo to come along and pull out one block in the wrong way and the whole damn thing comes tumbling down. So I was a bit worried about whether the editor I would be working with on my book would want to have a lot of input on what I was writing, or whether he or she would take a “hands-off” approach. Or at least understand my Jenga analogy. How to be a writer: Pick an editor with a sense of humor
Tags: About Jenga, analogy, game designer, metaphor, writing
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Having read ‘About Jenga’, Victor Reklaitis interviewed me a few weeks ago when I was in Los Angeles for a book signing event at Chevaliers’ Books, hosted by Bob Peirce, Chairman of BritWeek.
I thoroughly enjoyed Victor’s always friendly, but challenging interview. And I really appreciate the resultant IBD article ‘Leslie Scott Raised Her Game’, primarily because Victor went to the trouble of interviewing and quoting two key figures in the story of Jenga’s success; Alan Hassenfeld of Hasbro, and Hal Ross, the toy expert’s expert.
Tags: About Jenga, BritWeek, Business & Economics, business book, Hasbro, Investor's Business Daily, Jenga, Motivational
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Q. Some players use the “tap method” to move the blocks out of place while players like the “slow slide and pull” trick. Which do you suggest?
A. I use both techniques, depending on the circumstances. I also resort to the ’squeeze and shift’ move when things get desperate. If the central block has been removed from a layer, it is possible to squeeze the remaining two outer blocks together, thus shifting the tower so that the layers above are now balancing on just one of the blocks, leaving one block free to remove. (Hard to explain, easier to demonstrate)
Extract from an email Q & A exchange with Chris Illuminati (I never did get around to asking him if this is his real name or just a nom de keyboard?) about Jenga strategy, which gave rise to an article in phillyburbs.com (click for full article, and more Jenga tips)
Tags: About Jenga, book review, Creativity, culture, Jenga, Motivational, phillyburbs
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