Hurrah for Inventors!

Excerpts from the PLAY STUFF blog of the Strong National Museum of Play

Toy and game inventors deserve their time in the spotlight, according to the annual TAGIE (Toy and Game Inventors Expo) Awards. Bestselling books and hit songs earn authors and singers publicity as well as financial rewards. But create a million-selling toy or game and practically no one knows your name. The TAGIE Awards honor the people behind the playthings, celebrating their creations and the fun they’ve brought to our lives.

A few weeks ago, Nic Ricketts, the museum’s games curator, and I traveled to Chicago to attend the second annual TAGIE Award dinner and explore the world of toy and game inventors. Our first stop was the design studio of Lund and Company Invention. The firm and its founder, Bruce Lund, are probably best known for TMX Elmo, but they’ve created dozens of other fun and famous playthings as well. We felt honored to get a peek behind the scenes.

Leslie Scott

From there, we made our way to Navy Pier where Nic and I appeared as part of TAGIE’s two-day seminar for new toy and game inventors. We were excited to share information about Strong National Museum of Play with a group of eager inventors and to learn firsthand about their creations. Nic’s high point for the afternoon was meeting Leslie Scott, the creator of Jenga, who was promoting her new book and playing Jenga with her fans.

by Chris Bensch, Vice President for Collections at the Strong National Museum of Play

A Jenga imbalance?

Seeking further examples of Jenga metaphors has taken me to some interesting, some strange and some downright scary sites. I tell you, I’ve discovered some mighty weird ways people use Jenga – both literally and metaphorically.

But I was genuinely intrigued about the novel Jenga metaphor I came across today used in an exchange following an article about the film Krakatoa:East of Java on a blog entitled ‘ Six Mental Illness Myths Hollywood Wants You To Believeby ShawnStruck

…….first comment…..
‘I am not a clinician, but I am a psychologist, and while some of the comments in this article are worthwhile, there’s a lot wrong with it. Simply put, psychology is not a game of Jenga, wherein one crucial block can bring down the entire tower of mental illness. No one factor made the person snap, and shoving one thing back into place won’t make them whole. If it did, this mental illness stuff would be easy.

……..In reply…….
I suppose the analogy here is supposed to imply that mental illness is not like Jenga (rather than psychology). However, the common practice of labeling people ‘imbalanced’ seems at least somewhat grounded in observation. One factor can, in fact, make a person snap. That’s not to say that there aren’t a number of slowly developing and complex underpinnings to any mental illness, but precipitating events are a very real phenomenon.

Jenga metaphors abound

I’m very interested in how we use ( possibly overuse) metaphor to shape our thoughts. It’s a topic I touch upon in About Jenga in the lead up to discussing how Jenga itself has become a metaphor. When I put the game Jenga on the market, I had no idea that it would acquire a whole new meaning and become a metaphor, representing a kind of instability that I assume had never before been encapsulated in one word. Be that as it may, the fact is that, today, Jenga metaphors abound. Chapter 15

I go on to mention quite a comprehensive list of interesting examples I had come across  of Jenga  being used as a metaphor. But new ones keep popping up that I wish I had been able to include at the time.  I came across one such example today:

Writing, especially humor writing, is  a lot like the game Jenga.  You spend a lot of time building up and crafting just the right amount of words, put together in just the right way, all aimed at just the right pay-off, and all it takes is for some yahoo to come along and pull out one block in the wrong way and the whole damn thing comes tumbling down.  So I was a bit worried about whether the editor I would be working with on my book would want to have a lot of input on what I was writing, or whether he or she would take a “hands-off” approach.  Or at least understand my Jenga analogy. How to be a writer: Pick an editor with a sense of humor

Investor’s Business Daily

Having read ‘About Jenga’, Victor Reklaitis interviewed me a few weeks ago when I was in Los Angeles for a book signing event at Chevaliers’ Books, hosted by Bob Peirce, Chairman of BritWeek.

I thoroughly enjoyed Victor’s always friendly, but challenging interview. And I really appreciate the resultant IBD article ‘Leslie Scott Raised Her Game’, primarily because Victor went to the trouble of interviewing and quoting two key figures in the story of Jenga’s success; Alan Hassenfeld of Hasbro, and Hal Ross, the toy expert’s expert.

Jenga creator talks strategy


Q. Some players use the “tap method” to move the blocks out of place while players like the “slow slide and pull” trick. Which do you suggest?

A. I use both techniques, depending on the circumstances. I also resort to the ’squeeze and shift’ move when things get desperate. If the central block has been removed from a layer, it is possible to squeeze the remaining two outer blocks together, thus shifting the tower so that the layers above are now balancing on just one of the blocks, leaving one block free to remove. (Hard to explain, easier to demonstrate)

Extract from an email Q & A exchange with Chris Illuminati  (I never did get around to asking him if this is his real name or just a nom de keyboard?) about Jenga strategy, which gave rise to an article in phillyburbs.com (click for full article, and more Jenga tips)

A Reader’s View

Reviewed by Olivera Baumgartner-Jackson for Reader Views (10/09)

About Jenga: The Remarkable Business of Creating a Game that Became a Household Name

I have to start this review with a confession. I had never heard of Jenga before I started reading Leslie Scott’s “About Jenga,” so I had no real idea what to expect. Even after reading the first few pages, I still did not know exactly what kind of a game Ms. Scott was talking about, yet by that point it simply did not matter any more. I was enthralled by the unfolding story and thoroughly entertained throughout it.

If I had to classify “About Jenga,” I would find it really hard to decide whether to call it a memoir, a business manual, a story of a journey or simply a grandly entertaining and truly intriguing tale of a brilliant mind. The account of one woman’s idea about a new, outwardly very simple, yet greatly addictive game and the path this idea took was simply fascinating. It mattered little whether Ms. Scott was talking directly about Jenga or about any of thereto sometimes loosely connected ideas, events and influences – I wanted to know more. I found myself running to my computer to delve deeper into some of the facts and ideas she mentioned in her book, I found myself stopping and thinking, “Oh, that’s why!” and more often than not, I simply found myself admiring the brilliant and witty writing style.

English by definition, but born and raised in Africa, Leslie Scott developed a challenging and very competitive game of Jenga from some simple wooden blocks that were made for her family while they were still living in Africa. Her quest to market and properly protect her invention was not easy and straightforward, and anybody trying to launch a new idea or a new product could greatly benefit from reading “About Jenga.” Ms. Scott’s narrative deftly presents a great number of valuable insights into business concepts and practices, but does not simply stop there. The parts that I found particularly astute were those dealing with protection of intellectual property and the intricacies of branding.

“About Jenga” by Leslie Scott is a book that can and should be enjoyed on many levels. If you simply read it as an account of a beguiling mission to profitably market an idea, I am convinced you will enjoy it greatly. If you take it as a handy manual on how to proceed with your business venture, it should help you avoid countless snares that one usually encounters while doing that. Even if you have no interest whatsoever in the business side of it, I am certain that the ease and grace with which Ms. Scott writes will enchant and delight you. Fresh, engaging and endlessly intellectually stimulating, this book will without a doubt delight a vast circle of very different readers.

About Jenga in the News

About Jenga was published on October 1st.  I’m now two weeks into my tour across the United States promoting the book, and currently in Los Angeles about to attend a book- signing event at Chevalier’s Books, hosted by Bob Peirce, the Chairman of Brit Week.

Media coverage for About Jenga has been widespread and diverse, and reviews have been reassuringly good – on the whole – and where critical, the criticism has been both fair and constructive.

The Wall Street Journal’s review, for example, criticises me for displaying a tendency in the book to meander off course from time to time, which I agree I do. But, in my defence, I would say that I take these side trips deliberately and with a purpose; they are not just aimless rambles through the park.

As the WSJ points out About Jenga is a book of three separate, but interconnected parts.

In part, it is a history of the game. Today, 70 % of all families in the United States (Hasbro’s market survey 200) recognise the name Jenga, and know the game even if they have never played it themselves; yet very few people know Jenga’s provenance. In part it is a business case study of how I took Jenga, and other games, to market. And, in part it is an exploration of why Jenga, the game, is so successful and why Jenga, the word, has stuck.

To do justice to any of these three themes, I found it necessary to go off on the odd tangent. For example, in asking why Jenga has become a household name; I explore just what branding is in the first place, and in asking why Jenga is so successful a game; I consider what makes a ‘good game’ and why we play games at all.

Geoff Williams in an article in AOL Business says

‘Not that Scott, who will turn 54 this December, has ever said she wrote the book to let people know that she is the one behind the game, but, boy, if you had created a global phenomenon, wouldn’t you want a little recognition?’

Well, of course one of the reasons I wrote About Jenga was that I wanted to be recognized as the game’s creator.  However, in truth, this was not because I sought fame per se, but because it puzzled me that neither Pokonobe nor Hasbro (who own the rights to the game) were actively promoting the fact that Jenga has a living, breathing (almost 54 year old!) author. Promoting this fact would, in my opinion, be a pretty powerful tool to use to counteract the growing impression that Jenga is a generic or ancient game. An utterly false impression that suits Jenga’s many imitators very well.

Jenga, the generalist

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A large part of Jenga’s success can be attributed to the fact that Jenga is, to borrow a concept from the natural world, a generalist. Being a generalist -as, for example, are the plants that gardeners accuse of being weeds – Jenga has managed to colonize, as weeds do, a wide range of different territories simultaneously . Children like to play it, so it’s available in toy stores. Teachers like to use it as a teaching aid, so it’s available through educational suppliers. It is a popular adult drinking game, so you find it in pubs. Language is no barrier and neither is age, hence it can be perennially popular without acquiring craze status and is thus less likely to drop in and out of fashion as many other toys have done, such as the yo-yo and the hula hoop.
The flip side to such general success is that Jenga spawned a number of copies of knockoffs, some of which, like weeds themselves, rushed in to take advantage of the cleared space and perfect growing conditions Jenga created. Keeping the ground free of these imitations remains a challenge and, at the risk of taking this analogy a step too far, the most effective method of suppressing them has been to treat them like weeds and try to fill any gap in the market with an original Jenga game (or genuine Jenga line extension) as a gardener fills every space in a bed with desirable plants, leaving no room for weeds to take hold.

-A brief excerpt from chapter 12 of ‘About Jenga’

Diary Date

T.G.I.T.  Jenga Tourney Tonight!  on Twitpic

On Tuesday October 6th I’ll be playing Jenga into the wee hours @ Bar 675 in The Meat Packers’ District of New York City!

Sitting at my desk in my office (a converted 16th century cart barn) on our farm in the middle of the Oxfordshire countryside, surrounded by meadows full of sheep,  hares, deer and pheasants (NB:- that’s a ph not a p) – I’m finding it a little tricky this morning to absorb the idea that we’re off to New York, New York in just three days. And that we’ll be away in the States for a month – on a book tour that starts in NYC, which includes a stop off in DC, Cincinnati, Cleveland, Denver, LA, San Fransisco, and which ends in Phoenix.  Oh, and possibly involves a side trip to Orlando, too.

I’ll be attending a mind bogglingly diverse collection of events, which range from playing Jenga in bars – the aforementioned Bar 675 NYC on Oct 6th and the Rock & Roll Hotel DC on Oct 8th – to a book signing event at Chevaliers, in LA on Oct 18th to be hosted by the chairman of BritWeek  – to speaking at the Haas School of Business in Berkeley on Oct 22nd.

But then, I’ve always felt that diversity is what makes life thrilling.

Good design is not a matter of taste

Good design, like good art is not a matter of taste  – according to the sculptor Anish Kapoor.

Writing in the tastefully produced magazine of The National Trust, Kapoor takes a subtle dig at the Trust’s predominantly middle-class membership by suggesting that it is time the British ‘powers that be’ (i.e. Prince Charles & his ilk?) developed the aesthetic equipment to be able to know the difference. And, that until they do, design in this country – architecture in particular – will continue to be judged good or bad in terms that are based on the most banal questions of taste.

Kapoor suggests that our inability to view contemporary design in terms of style and with an open mind to how it relates to life now, not to life as it was in the past, is due to a surprising lack of confidence we British have in our own culture.

I think Anish Kapoor is right, but I don’t know when or how as a nation we grew so timorous as to fear our identity cannot withstand, let alone rejoice in, the so-called shock of the new. The cultural history, which defines us and which we so venerate, is rich. But it is rich precisely because our ancestors were innovative and daring artists, architects and engineers – designing to meet the needs of their time, as we should design to meet the needs of today; with an eye on the future.