Hurrah for Inventors!

Excerpts from the PLAY STUFF blog of the Strong National Museum of Play

Toy and game inventors deserve their time in the spotlight, according to the annual TAGIE (Toy and Game Inventors Expo) Awards. Bestselling books and hit songs earn authors and singers publicity as well as financial rewards. But create a million-selling toy or game and practically no one knows your name. The TAGIE Awards honor the people behind the playthings, celebrating their creations and the fun they’ve brought to our lives.

A few weeks ago, Nic Ricketts, the museum’s games curator, and I traveled to Chicago to attend the second annual TAGIE Award dinner and explore the world of toy and game inventors. Our first stop was the design studio of Lund and Company Invention. The firm and its founder, Bruce Lund, are probably best known for TMX Elmo, but they’ve created dozens of other fun and famous playthings as well. We felt honored to get a peek behind the scenes.

Leslie Scott

From there, we made our way to Navy Pier where Nic and I appeared as part of TAGIE’s two-day seminar for new toy and game inventors. We were excited to share information about Strong National Museum of Play with a group of eager inventors and to learn firsthand about their creations. Nic’s high point for the afternoon was meeting Leslie Scott, the creator of Jenga, who was promoting her new book and playing Jenga with her fans.

by Chris Bensch, Vice President for Collections at the Strong National Museum of Play

Jenga metaphors abound

I’m very interested in how we use ( possibly overuse) metaphor to shape our thoughts. It’s a topic I touch upon in About Jenga in the lead up to discussing how Jenga itself has become a metaphor. When I put the game Jenga on the market, I had no idea that it would acquire a whole new meaning and become a metaphor, representing a kind of instability that I assume had never before been encapsulated in one word. Be that as it may, the fact is that, today, Jenga metaphors abound. Chapter 15

I go on to mention quite a comprehensive list of interesting examples I had come across  of Jenga  being used as a metaphor. But new ones keep popping up that I wish I had been able to include at the time.  I came across one such example today:

Writing, especially humor writing, is  a lot like the game Jenga.  You spend a lot of time building up and crafting just the right amount of words, put together in just the right way, all aimed at just the right pay-off, and all it takes is for some yahoo to come along and pull out one block in the wrong way and the whole damn thing comes tumbling down.  So I was a bit worried about whether the editor I would be working with on my book would want to have a lot of input on what I was writing, or whether he or she would take a “hands-off” approach.  Or at least understand my Jenga analogy. How to be a writer: Pick an editor with a sense of humor

About Jenga in the News

About Jenga was published on October 1st.  I’m now two weeks into my tour across the United States promoting the book, and currently in Los Angeles about to attend a book- signing event at Chevalier’s Books, hosted by Bob Peirce, the Chairman of Brit Week.

Media coverage for About Jenga has been widespread and diverse, and reviews have been reassuringly good – on the whole – and where critical, the criticism has been both fair and constructive.

The Wall Street Journal’s review, for example, criticises me for displaying a tendency in the book to meander off course from time to time, which I agree I do. But, in my defence, I would say that I take these side trips deliberately and with a purpose; they are not just aimless rambles through the park.

As the WSJ points out About Jenga is a book of three separate, but interconnected parts.

In part, it is a history of the game. Today, 70 % of all families in the United States (Hasbro’s market survey 200) recognise the name Jenga, and know the game even if they have never played it themselves; yet very few people know Jenga’s provenance. In part it is a business case study of how I took Jenga, and other games, to market. And, in part it is an exploration of why Jenga, the game, is so successful and why Jenga, the word, has stuck.

To do justice to any of these three themes, I found it necessary to go off on the odd tangent. For example, in asking why Jenga has become a household name; I explore just what branding is in the first place, and in asking why Jenga is so successful a game; I consider what makes a ‘good game’ and why we play games at all.

Geoff Williams in an article in AOL Business says

‘Not that Scott, who will turn 54 this December, has ever said she wrote the book to let people know that she is the one behind the game, but, boy, if you had created a global phenomenon, wouldn’t you want a little recognition?’

Well, of course one of the reasons I wrote About Jenga was that I wanted to be recognized as the game’s creator.  However, in truth, this was not because I sought fame per se, but because it puzzled me that neither Pokonobe nor Hasbro (who own the rights to the game) were actively promoting the fact that Jenga has a living, breathing (almost 54 year old!) author. Promoting this fact would, in my opinion, be a pretty powerful tool to use to counteract the growing impression that Jenga is a generic or ancient game. An utterly false impression that suits Jenga’s many imitators very well.

Diary Date

T.G.I.T.  Jenga Tourney Tonight!  on Twitpic

On Tuesday October 6th I’ll be playing Jenga into the wee hours @ Bar 675 in The Meat Packers’ District of New York City!

Sitting at my desk in my office (a converted 16th century cart barn) on our farm in the middle of the Oxfordshire countryside, surrounded by meadows full of sheep,  hares, deer and pheasants (NB:- that’s a ph not a p) – I’m finding it a little tricky this morning to absorb the idea that we’re off to New York, New York in just three days. And that we’ll be away in the States for a month – on a book tour that starts in NYC, which includes a stop off in DC, Cincinnati, Cleveland, Denver, LA, San Fransisco, and which ends in Phoenix.  Oh, and possibly involves a side trip to Orlando, too.

I’ll be attending a mind bogglingly diverse collection of events, which range from playing Jenga in bars – the aforementioned Bar 675 NYC on Oct 6th and the Rock & Roll Hotel DC on Oct 8th – to a book signing event at Chevaliers, in LA on Oct 18th to be hosted by the chairman of BritWeek  – to speaking at the Haas School of Business in Berkeley on Oct 22nd.

But then, I’ve always felt that diversity is what makes life thrilling.

Jenga, the Name of the Game

Excerpt from: Jenga. Jenga? Jenga!

‘What’s in a name, anyway? From the Ouija board to Twister, from Rubik’s Cube to Pictureka, toy and game designers often seek unique and memorable names, or names that cleverly describe both the thing and the play. “Jenga” is one clever game name.’

-Nicolas Ricketts,  Curator of Strong Museum of Childhood. Play Stuff

Excerpt from: About Jenga

‘So, why did this word jenga feel so right to me? Why, when most new words failed, did it succeed? And why, despite this success, have I avoided – albeit unconsciously until now-launching any other game with a seemingly meaningless word for its name.’

- Leslie Scott, author of About Jenga

Chapter Four: ‘Real Tennis and Flappy Ducks’

‘But of the myriad games I have played over the years, Real Tennis is undoubtedly the one to have exercised the greatest influence over my life. I met my husband through Real Tennis, and in many respects, it was because of the game of Real Tennis that I became a professional designer of games.’ About Jenga: The Remarkable Business of Creating a Game that Became a Household Name.’

Chapter Three: ‘Intel Inside’

book image‘For three years in Oxford, a city world famous for its ancient university, its beautiful buildings, its “dreaming spires,” Intel UK occupied a few uninspiring little offices about the Potato Marketing Board in a drab three-story sixties building situated on Between Towns Road in Cowley.’ About Jenga: The Remarkable Business of Creating a Game that Became a Household Name

Chapter One: Building Blocks

About Jenga Cover

‘ Dar es Salaam, Tanganyika, East Africa, 1955. Are when and where I was born relevant to this story of the origin of Jenga or its success as a game, or even to my own success as a games designer? Well, maybe. Certainly, many people argue that both nature and nurture significantly influence the talents you have and the choices you make throughout life. So, perhaps a brief summary of my background and family might shed some light on how and why Jenga came about in the first place.’  About Jenga: The Remarkable Business of Creating a Game that became a Household Name (7)

The ‘About Jenga’ ARCs have arrived!

About Jenga Cover

The Advance Reader’s Copy editions of the book  About Jenga: The Remarkable Business of Creating a Game that became a Household Name are now being sent out to the book trade by the publishers Greenleaf Book Group Press,  and to the media by the publicists PlannedTVarts.com

Seeing this, my first book, set and bound  (albeit as an uncorrected paperback, galley proof ) is almost as exciting -for me -as seeing Jenga, my first game, packed and ready for its launch at the London Toy Fair in 1983.