Researching, writing and publishing my first book, About Jenga, has opened both new and old doors. Some so old and so long unused that I had assumed their locks & hinges rusted tight and rendered useless.
So it has been with considerable surprise, and great pleasure, that About Jenga seems to have prised open so many creaky old doors into my past.
For example; as a result of coming across the book, John Durham of the Camphill Village Trust has made contact, and will be coming to visit me later this month. In 1982, then living and working in Camphill’s Botton Village, John was instrumental in manufacturing the first ever sets of Jenga. John and I had continued to bump into each other for many years at gift fairs, (he with Camphill’s range of wooden toys and I with Oxford Games Ltd) long after Hasbro had acquired the license to publish Jenga. But since Lagoon Games took over the Oxford Games Collection in ’99, I had not been to a gift fair in the UK until this year. And, in the lazy way we all allow these things happen, I had lost contact with John.
I’m thrilled that he has made the effort to push open that old door.
And I’m delighted, too, that as a result of About Jenga, I have reconnected with other old friends, Peter & Tessa Sulston. As I mention in the book, Peter, then working for Oxfam, introduced me to Camphill.
Now running their own art college in Cornwall, the Callington School of Art , I hope to drop in on the Sulstons later this year on my way down to visit my daughter, now at art college in Falmouth.
Tags: About Jenga, Callington School of Art, Camphill, Jenga, Oxford Games Ltd
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Having read ‘About Jenga’, Victor Reklaitis interviewed me a few weeks ago when I was in Los Angeles for a book signing event at Chevaliers’ Books, hosted by Bob Peirce, Chairman of BritWeek.
I thoroughly enjoyed Victor’s always friendly, but challenging interview. And I really appreciate the resultant IBD article ‘Leslie Scott Raised Her Game’, primarily because Victor went to the trouble of interviewing and quoting two key figures in the story of Jenga’s success; Alan Hassenfeld of Hasbro, and Hal Ross, the toy expert’s expert.
Tags: About Jenga, BritWeek, Business & Economics, business book, Hasbro, Investor's Business Daily, Jenga, Motivational
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Q. Some players use the “tap method” to move the blocks out of place while players like the “slow slide and pull” trick. Which do you suggest?
A. I use both techniques, depending on the circumstances. I also resort to the ’squeeze and shift’ move when things get desperate. If the central block has been removed from a layer, it is possible to squeeze the remaining two outer blocks together, thus shifting the tower so that the layers above are now balancing on just one of the blocks, leaving one block free to remove. (Hard to explain, easier to demonstrate)
Extract from an email Q & A exchange with Chris Illuminati (I never did get around to asking him if this is his real name or just a nom de keyboard?) about Jenga strategy, which gave rise to an article in phillyburbs.com (click for full article, and more Jenga tips)
Tags: About Jenga, book review, Creativity, culture, Jenga, Motivational, phillyburbs
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‘But of the myriad games I have played over the years, Real Tennis is undoubtedly the one to have exercised the greatest influence over my life. I met my husband through Real Tennis, and in many respects, it was because of the game of Real Tennis that I became a professional designer of games.’ About Jenga: The Remarkable Business of Creating a Game that Became a Household Name.’
Tags: About Jenga, Business & Economics, business book, entrepreneur, game designer, Intel, Jenga, Kenya, Motivational, Oxford, Real Tennis
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‘For three years in Oxford, a city world famous for its ancient university, its beautiful buildings, its “dreaming spires,” Intel UK occupied a few uninspiring little offices about the Potato Marketing Board in a drab three-story sixties building situated on Between Towns Road in Cowley.’ About Jenga: The Remarkable Business of Creating a Game that Became a Household Name
Tags: About Jenga, business book, entrepreneur, game designer, Intel, Jenga
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‘ Dar es Salaam, Tanganyika, East Africa, 1955. Are when and where I was born relevant to this story of the origin of Jenga or its success as a game, or even to my own success as a games designer? Well, maybe. Certainly, many people argue that both nature and nurture significantly influence the talents you have and the choices you make throughout life. So, perhaps a brief summary of my background and family might shed some light on how and why Jenga came about in the first place.’ About Jenga: The Remarkable Business of Creating a Game that became a Household Name (7)
Tags: About Jenga, business book, game designer, Jenga
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The Advance Reader’s Copy editions of the book ‘About Jenga: The Remarkable Business of Creating a Game that became a Household Name‘ are now being sent out to the book trade by the publishers Greenleaf Book Group Press, and to the media by the publicists PlannedTVarts.com
Seeing this, my first book, set and bound (albeit as an uncorrected paperback, galley proof ) is almost as exciting -for me -as seeing Jenga, my first game, packed and ready for its launch at the London Toy Fair in 1983.
Tags: business book, game designer, Jenga
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